I'm torn. I don't want to give in to my GW fanboi nature and wax eloquent as only a mother can over her ugly child, and claim I only see the good. At the same time I know that the entertainment industry runs on money first and talent second. I know that if we, the die hard fans don't make sure this movie isn't accepted and applauded, the real potential we know is out there likely won't ever be realized.
The good:
- Yes! A 40k movie. I've waited for this since reading the Rogue Trader and Lost and the Damned books and realized the cinematic potential this universe has.
- As Jawaballs so eloquently depicts in his review
here the production value on the package, novel, and case are outstanding. Everything we as players could hope for I think. The story in the graphic novel is a bit light, but the art is good (and has Tyranids kicking Ultramarine backside mwahaha)
- For what it is, a low(er) budget animated film, it is very good. Compared to other similar movies of similar genre (Dragonlance anyone?) the values and art are excellent.
- The voice actors are good, if often uninspired.
- Sound effect quality was excellent; I really liked the chainsword, heavy bolter fire and brass.
The bad, or what the uninitiated would see if they knew nothing about 40k:
- The animation is jerky, and looks very, very unnatural. By comparison, the Dawn of War/Dawn of War 2 movement are similar, but look more complete and natural.
- Speech mapping of the character's lips to the voices is rudimentary and often appears to be off-sync.
- Pixel jags of character and detail occurs regularly, particularly in ranged shots with multiple characters. I thought it was just my 1080i TV, but I put it into my other HDMI-input 1080p and had the same effect.
- While I get the intended "realistic" effect of the skin/faces, it ends up with characters being nearly indistinguishable, especially with the lack of expressive animations and speech mapping.
- Plot timing. For a 76-minute movie, the first 36 minutes is taken up with Marines walking and whining. Mostly walking. It gets better, but the first half sucked.
- Character development or dialog that helps the watcher understand the depth and nuance of the backstory was largely lacking. Even a few lines of elucidation would have been nice, beyond the quickly boring "Chaos is the root of all evil" that gets intoned over and over.
- I own just about every GW book Dan Abnett has written; I was less than blown away with the almost painfully obvious plot and the lack of character development.

The potential:
- Every one of us that has watched Pirates of the Caribbean (let alone Avatar) knows how unbelievably stunning the 40k universe could be on the big screen. I practically wept to see the crew of the Flying Dutchman and Davy Jones in POTC2, knowing that Abaddon and Sanguinius and Tarik and Bloodletters and Banshees could exist on screen in all their ornate, baroque glory.
- Babylon5, Stargate, V, and (the new) Battlestar Galactica are all fantastic examples that prove without a doubt that Hollywood could do justice to Eisenhorn, Ravenor, or the Horus Heresy plotlines/novels.
Overall - I'm happy and stoked to have it. I'll watch it dozens (and dozens) of times over the next few years and be happy that a tiny piece of the dream is real today. A part of me mourns the unrealized potential, but a bigger part is happy for what Codex has achieved in making this a reality. The bottom line is this movie is worth the money if you're a fan of the fluff or the game. But I think I'd have a hard time introducing this movie to someone new to 40k or gaming in general and expect them to have more than a lukewarm response. YMMV. Anyone know Guillermo del Toro's number?