How GW Sees Tyranid Players |
No reason to sugar coat it: I pretty much can't stand the new Tyranid codex. Let's just forget all the wasted potential that it could have been, lest I get really bitter. The rules aren't worth the paper they're printed on and there's better fluff in the fanfic section of every 40k blog out there. It's also pretty clear dataslates aren't going to help. I've reserved judgment for as long as I can, but it's time to tell it like it is. Despite a pretty major event in my life that will occupy the lion's share of my spare time for the next couple years, I've managed to squeeze roughly 20 hours on Battlescribe on my mobile phone and tablet trying to build a list - any list - that would meet any of the following criteria: able to take and hold objectives, able to take and hold table quarters, able to win battle points, able to win KP, able to have a shot at the asymmetrical missions being bandied about, and the big one: is it fun to play? Add in another 10 hours of practice deployments and 1-2 turn tests - I can't come up with a list that I either enjoy or would consider competitive. The codex is absolutely hamstrung by the fact that synapse has no synergy within the codex - literally nothing with synapse works well with anything that needs it. I even tried several no-synapse lists which were even more painful. Double FOC helps a little, but that's generally not an option anywhere I would play. Killzone at least isn't an entirely lost cause...